A while ago we discussed making NPC's more intelligent combat opponents. Many good ideas were sucked out of thumbs. I don't recall any structured or rigorously duplicable techniques comeing up however. I've long suspect that the makers of DOOM-esque bloodbaths weren't so undisciplined. Look at the top graphic at the following page: URL:http://crack.crack.com/games/golgotha/screenshots/
Screenshot of tactical map
The caption reads: "This shows our strategy test program for computer AI. The blue circles are areas the computer tries to defend/take over. The colored regions represent areas near the strategy points. Lines show which points can defend/attack other points. This is used for long term strategy planning, rather than immediate path solving. Some paths are one-way because you can go down a hill, but not necessarily up it, making hill tops more advantageous. Have you ever thought of mapping the topology of your MUD world and analysing it against any of a number of the standard tactical metrics and *then* pumping that into the combat brains for your Midgarrd FIDO? Per the screen shots it also seems that Golgotha has also handled much of the problem of handling large unbounded spaces in a DOOM-style game, tho I also note that most of the timestamps seem to be in September of last year. -- J C Lawrence Internet: claw#null,net (Contractor) Internet: coder#ibm,net ---------(*) Internet: claw#under,engr.sgi.com ...Honourary Member of Clan McFud -- Teamer's Avenging Monolith...
- [MUD-Dev] Rules of the game: How Long Till You Die, J C Lawrence claw#under,engr.sgi.com, Tue 30 Jun 1998, 21:10 GMT
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- [MUD-Dev] Re: roleplaying farmers?, Mike L Kesl mlkesl#cpinternet,com, Tue 30 Jun 1998, 18:38 GMT
- [MUD-Dev] Re: the why of online worlds., cat cat#bga,com, Tue 30 Jun 1998, 02:53 GMT
- [MUD-Dev] Combat intelligence, J C Lawrence claw#under,engr.sgi.com, Mon 29 Jun 1998, 23:33 GMT
- [MUD-Dev] Re: Combat intelligence, J C Lawrence claw#under,engr.sgi.com, Mon 29 Jun 1998, 23:48 GMT
- <Possible follow-up(s)>
- [MUD-Dev] Combat intelligence, Ling K.L.Lo-94#student,lboro.ac.uk, Tue 30 Jun 1998, 14:30 GMT
- [MUD-Dev] Re: Combat intelligence, Niklas Elmqvist d97elm#dtek,chalmers.se, Tue 30 Jun 1998, 17:26 GMT
- [MUD-Dev] RP definitional structure, J C Lawrence claw#under,engr.sgi.com, Mon 29 Jun 1998, 21:35 GMT