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[MUD-Dev] Re: Room descriptions
From: #Make Nylander <thenewt#use,usit.net> on Sunday, September 27, 1998 at
7:10 AM
Subject: [MUD-Dev] Re: Room descriptions
>Doesn't it all boil down to suspension of belief? In text-based MUDs,
>a player is basically a blind person being lead through the game world
>by the game, a narrator/story-teller. If a player is being told his/her
>character sees something the player knows is not there or acts in a way
>the player knows the character would not, the player may think the
>narrator is stupid, patronizing or lying, which undermines the suspension
>of belief and sense of wonder.
>There are several ways of maintaining the suspension of belief already
>mentioned here:
>- Having room descriptions that are generic, neutral or brief;
>- Making the room descriptions dynamic;
>- Making the player character assume a role that is consistent with
> the room descriptions;
>- Making room descriptions (the narrator's POV) consistent across the
> game world.
>
> Newt
Personally, I liked this room description (pharaphrased) that I saw
on a mud a long time ago:
You are standing on the banks of a rapidly flowing river. You
spot a young girl playing on the opposite bank. Suddenly, before
you can react she falls head long into the torrent. She lets out
a sharp scream before she is pulled under the water, and carried
to her death.
(grin) I typed "look" a half a dozen times in a row, and drown all of
the little girls in the village ;)
-Q-
- Thread context:
- [MUD-Dev] Re: Room descriptions, (continued)
- [MUD-Dev] Re: Room descriptions,
apocalypse apocalypse#pipeline,com, Sun 27 Sep 1998, 07:48 GMT
- [MUD-Dev] Re: Room descriptions,
Richard Woolcock KaVir#dial,pipex.com, Sun 27 Sep 1998, 14:24 GMT
- [MUD-Dev] Re: Room descriptions,
Travis Casey efindel#polaris,net, Sun 27 Sep 1998, 16:49 GMT
- [MUD-Dev] Re: Room descriptions,
Hal Black hal#moos,ml.org, Sun 27 Sep 1998, 16:58 GMT
- [MUD-Dev] Re: Room descriptions,
quzah [sotfhome] quzah#softhome,net, Sun 27 Sep 1998, 18:30 GMT
- [MUD-Dev] Re: Room descriptions,
apocalypse apocalypse#pipeline,com, Sun 27 Sep 1998, 19:37 GMT
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