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[MUD-Dev] Re: let's call it a spellcraft
On Fri, 25 Sep 1998, Caliban Tiresias Darklock wrote:
> What if casting a spell subtracts a certain number of spell points from
> EVERYONE on the MUD? So like, if I cast the spell of "Armageddon", which
> wastes everything else in the room, it costs five hundred spell points --
> and the game runs out and grabs all (say) twenty people on the MUD and
> takes 25 of their spell points. If someone doesn't have enough spell
> points, my spell fails and no one loses anything.
I have a foggy recollection of a mud where mages could freely (well, for a
small mana cost) shovel mana around to other mages in other places. Since
mages had spells to be able to communicate with all other mages, this
created an instant social context. "Can someone send me some mana?"
Adam
- Thread context:
- [MUD-Dev] Re: let's call it a spellcraft, (continued)
- [MUD-Dev] Re: let's call it a spellcraft,
Niklas Elmqvist d97elm#dtek,chalmers.se, Fri 25 Sep 1998, 23:24 GMT
- [MUD-Dev] Re: let's call it a spellcraft,
Caliban Tiresias Darklock caliban#darklock,com, Sat 26 Sep 1998, 00:03 GMT
- [MUD-Dev] Re: let's call it a spellcraft,
Vadim Tkachenko vt#freehold,crocodile.org, Sat 26 Sep 1998, 02:32 GMT
- [MUD-Dev] Re: let's call it a spellcraft,
Travis Casey efindel#polaris,net, Sat 26 Sep 1998, 19:01 GMT
- No Subject,
J C Lawrence claw#under,engr.sgi.com, Thu 24 Sep 1998, 05:42 GMT
- [MUD-Dev] Re: Affordances and social method,
Leach, Brad BA Leach.Brad.BA#bhp,com.au, Tue 28 Jul 1998, 23:20 GMT
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