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[MUD-Dev] Re: Simulation (Was Re: Room descriptions)
On Tue, 29 Sep 1998, Adam Wiggins wrote:
>
> Interestingly enough, the reverse is true with graphical games. Descent
> melee fighting didn't show up in arcade games until the genre with over a
> decade old. Now that 3D is all the rage, the vast majority of
> combat-centric games are based around projectile weaponry (Quake et al),
> since it is much easier to implement.
Well, not really. Lots of very successfull melee fighting games have been
made with 3D ..Tekken (I?,II,II) (hand2hand), Soulblade(swords etc.), and
so on.. Ofcause i'm talking mainly console games, not PC games. I'd actually
_love_ to see something like Soulblade handle the melee in a MUD-like game.
As you point out tho' controlling that with commands on a keyboard in
'traditional' MUD-style would be kind of hard. It would require a merging
of technologies, making some kind of hybrid game with both joy-pad and
keyboard commands available.
Hans Henrik Stærfeldt |
email: bombman#diku,dk | voice: +45 40383492
hhs#cbs,dtu.dk | voice work: +45 45252425
phone-mail: | address:
40383492#sms,tdm.dk | Hans Henrik Stærfeldt,
WWW-home | Dybendalsvej 74 2. th,
http://www.cbs.dtu.dk/hhs/ | 2720 Vanløse, Danmark.
|
Student of Computer Science | Scientific programmer at Center for
and Information Psychology. | Biological Sequence Analysis,
at University of Copenhagen | Technical University of Denmark.
- Thread context:
- [MUD-Dev] Re: Room descriptions, (continued)
- [MUD-Dev] Re: Room descriptions,
Koster, Raph rkoster#origin,ea.com, Tue 29 Sep 1998, 18:16 GMT
- [MUD-Dev] Re: Room descriptions,
Matt Chatterley chattemp#ee,port.ac.uk, Wed 30 Sep 1998, 08:57 GMT
- [MUD-Dev] Re: Room descriptions,
Koster, Raph rkoster#origin,ea.com, Wed 30 Sep 1998, 22:47 GMT
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