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[MUD-Dev] Re: Autogenerated room descriptions
On Sun, 27 Sep 1998, T. Alexander Popiel wrote:
:The recent thread on room descriptions and senses leads me
:to wonder: has anyone done any work with using the story
:paraphrase AIs to autogenerate room descriptions from
:individual elements? It seems like that would satisfy
:the craving for variant room descriptions quite nicely...
Not sure what the story paraphrase AIs are, but I suspect it is similar,
if not quite identical, to my aproach.
--
Nathan F. Yospe - Born in the year of the tiger, riding it forever after
University of Hawaii at Manoa, Dept of Physics, second year senior (joy)
(On Call) Associate Algorithm Developer, Textron Systems Corp, Maui Ops.
yospe#hawaii.edu http://www2.hawaii.edu/~yospe Non commercial email only
- Thread context:
- [MUD-Dev] Mud adverts, was: ScryMUD is opening for Beta on Oct 1!, (continued)
- [MUD-Dev] A little help,
Dale Hoffman edaleh#igg-tx,net, Tue 29 Sep 1998, 03:09 GMT
- [MUD-Dev] Autogenerated room descriptions,
T. Alexander Popiel popiel#snugharbor,com, Mon 28 Sep 1998, 03:24 GMT
- [MUD-Dev] After a long absense, a semi-return (and TFD),
Nathan F Yospe yospe#hawaii,edu, Sun 27 Sep 1998, 02:42 GMT
- [MUD-Dev] Re: After a long absense, a semi-return (and TFD),
Ola Fosheim Grøstad olag#ifi,uio.no, Sun 27 Sep 1998, 12:17 GMT
- [MUD-Dev] Re: After a long absense, a semi-return (and TFD),
Travis Casey efindel#polaris,net, Sun 27 Sep 1998, 17:51 GMT
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