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[MUD-Dev] Re: MUD Design doc (long)
-----Original Message-----
From: Thinus Barnard <thinus_barnard#bigfoot,com>
To: MUD-Dev <mud-dev#kanga,nu>
Date: Friday, December 11, 1998 4:56 AM
Subject: [MUD-Dev] MUD Design doc (long)
>Hi,
>
>Here is a design doc I am writing for my MUD. If anyone has such
>documents I would love to see it. Maybe some of these docs can be
>published on the MUD-Dev web site..? I find design documents very
>instructive and much more understandable than source code. I hope this
>doc helps someone.
>
>Cheers
>Thinus
>
I am curious, what sort of MUD system is this designed around? As
I come from an LP background, specifically, hanging out on CDLIB
these days, I found that, while top level descriptive, some of what you
described definitely is abnormal to LP mud.
The other part that I'm curious about is, is this a help file for coding
wizards, or is this a descriptive plan of what you are trying to
accomplish? When you ask for design docs, are you talking about
general "How to build a mud" docs, or help docs pertaining to
various muds/codebases?
It think one thing that could be an interesting project would be to
build a HOWTO at a general level for MUDs, although I'm sure that
this would tend to be codebase specific. Assuming that, a HOWTO
that would help beginning mud admins select a codebase would
probably be appropriate, and also interesting to design. Is there
significant value to doing this?
Strycher....
--
Benjamin D. Wiechel
http://www.toast.net/~strycher/
strycher#toast,net
- Thread context:
- [MUD-Dev] Re: AFAP: As fast as possible, non linear..., (continued)
- [MUD-Dev] small dev-mud invite,
Chris Gray cg#ami-cg,GraySage.Edmonton.AB.CA, Sun 13 Dec 1998, 23:28 GMT
- [MUD-Dev] Re: Hex grids.,
quzah [softhome] quzah#softhome,net, Sat 12 Dec 1998, 18:58 GMT
- [MUD-Dev] Re: MUD Design doc (long),
Benjamin D. Wiechel strycher#toast,net, Fri 11 Dec 1998, 18:36 GMT
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