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[MUD-Dev] Re: Hex grids.
I know it is a bit late, but I was browsing through some of my book
marks and found a link that some of you may find interesting, if you
don't have it already. It is regarding the hex grids that were talked
about a short while ago.
<url:http://www-cs-students.stanford.edu/~amitp/gameprog.html#Hex >
Again, I know it's a bit late. But maybe some one will find the links
to be of some use. They cover a few things like numbering systems,
line of sight and so on. Shrug.
Quzah.
- Thread context:
- [MUD-Dev] Re: AFAP: As fast as possible, non linear..., (continued)
- [MUD-Dev] Re: AFAP: As fast as possible, non linear...,
Jon Leonard jleonard#divcom,slimy.com, Tue 15 Dec 1998, 07:27 GMT
- [MUD-Dev] Re: AFAP: As fast as possible, non linear...,
Mik Clarke mikclrk#ibm,net, Tue 15 Dec 1998, 23:36 GMT
- [MUD-Dev] small dev-mud invite,
Chris Gray cg#ami-cg,GraySage.Edmonton.AB.CA, Sun 13 Dec 1998, 23:28 GMT
- [MUD-Dev] Re: Hex grids.,
quzah [softhome] quzah#softhome,net, Sat 12 Dec 1998, 18:58 GMT
- [MUD-Dev] Re: MUD Design doc (long),
Benjamin D. Wiechel strycher#toast,net, Fri 11 Dec 1998, 18:36 GMT
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