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[MUD-Dev] Re: AFAP: As fast as possible, non linear...
On Sun, 13 Dec 1998, quzah [softhome] wrote:
> Hiya all.
>
> I'm finishing up a tiny maze generator, and all I need is a
> tad bit of a speed gain. (Or more than a tad. :) I'm using
[algorithm deleted]
Why write your own on this sort of thing? Do a web search for "maze
generation" and see what comes up. I see
http://g.pet.cam.ac.uk/~gjm11/software.html#make-maze
ftp://x2ftp.oulu.fi/pub/msdos/programming/docs/maze_faq.zip
http://www.magitech.com/~cruiser1/labyrnth.htm
http://www.faqs.org/faqs/editor-faq/VI-Archive-filelist/ (really.)
I'm sure there's more if you put in more time looking than I did.
> Quzah.
--
Dan Shiovitz || dbs#cs,wisc.edu || http://www.cs.wisc.edu/~dbs
"...Incensed by some crack he had made about modern enlightened
thought, modern enlightened thought being practically a personal buddy
of hers, Florence gave him the swift heave-ho and--much against my
will, but she seemed to wish it--became betrothed to me." - PGW, J.a.t.F.S.
- Thread context:
- [MUD-Dev] Re: AFAP: As fast as possible, non linear..., (continued)
- [MUD-Dev] AFAP: As fast as possible, non linear...,
quzah [softhome] quzah#softhome,net, Mon 14 Dec 1998, 06:41 GMT
- [MUD-Dev] Re: AFAP: As fast as possible, non linear...,
Mik Clarke mikclrk#ibm,net, Tue 15 Dec 1998, 04:05 GMT
- [MUD-Dev] Re: AFAP: As fast as possible, non linear...,
Dan Shiovitz dbs#cs,wisc.edu, Tue 15 Dec 1998, 06:18 GMT
- [MUD-Dev] Re: AFAP: As fast as possible, non linear...,
Jon Leonard jleonard#divcom,slimy.com, Tue 15 Dec 1998, 07:27 GMT
- [MUD-Dev] Re: AFAP: As fast as possible, non linear...,
Mik Clarke mikclrk#ibm,net, Tue 15 Dec 1998, 23:36 GMT
- [MUD-Dev] small dev-mud invite,
Chris Gray cg#ami-cg,GraySage.Edmonton.AB.CA, Sun 13 Dec 1998, 23:28 GMT
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