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[MUD-Dev] Re: DIS: Client-Server vs Peer-to-Peer
Niklas Elmqvist wrote:
> lines of "Working Together". It is no coincidence that groupware is so
> hype these days, the worth of a group being greater than the sum of their
> parts and all that.
Sometimes... Surprisingly often does the sum of individual effort score higher
than group effort, in my experience...
> That said, I humbly move for adding the following to Raph Koster's Laws (I
> just saw you Raph, so don't try to hide! :): "In an on-line game, players
> don't have to save the world on their own all the time -- it is equally
> rewarding to save the world TOGETHER with lots of other people."
Which world? The physical or the virtual? How often does this happen without
degenerating to conflicts between groups which gets nobody anywhere?
--
Ola Fosheim Groestad,Norway http://www.stud.ifi.uio.no/~olag/
- Thread context:
- [MUD-Dev] Re: DIS: Client-Server vs Peer-to-Peer, (continued)
- [MUD-Dev] Re: DIS: Client-Server vs Peer-to-Peer,
J C Lawrence claw#under,engr.sgi.com, Thu 17 Dec 1998, 03:51 GMT
- [MUD-Dev] Re: DIS: Client-Server vs Peer-to-Peer,
Niklas Elmqvist d97elm#dtek,chalmers.se, Thu 17 Dec 1998, 20:46 GMT
- [MUD-Dev] Re: DIS: Client-Server vs Peer-to-Peer,
Ola Fosheim Grøstad olag#ifi,uio.no, Fri 18 Dec 1998, 23:20 GMT
- [MUD-Dev] Re: DIS: Client-Server vs Peer-to-Peer,
Marc Hernandez marc#ias,jb.com, Sat 19 Dec 1998, 02:54 GMT
- [MUD-Dev] Re: DIS: Client-Server vs Peer-to-Peer,
Caliban Tiresias Darklock caliban#darklock,com, Sat 19 Dec 1998, 06:02 GMT
- [MUD-Dev] Re: DIS: Client-Server vs Peer-to-Peer,
Marc Hernandez marc#ias,jb.com, Sat 19 Dec 1998, 10:32 GMT
- [MUD-Dev] Re: DIS: Client-Server vs Peer-to-Peer,
Caliban Tiresias Darklock caliban#darklock,com, Sat 19 Dec 1998, 19:37 GMT
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