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[MUD-Dev] Re: More Laws, was Re: DIS: Client-Server vs Peer-to-Peer
"Koster, Raph" wrote:
> "It's generally a bad idea to add in features designed to keep players
> from playing together."
Approx. Bartle's bad idea #4. Although I think his one is more or less like
this: It is a bad idea to build a MUD on a concept in which the goal is
easier to achieve by not talking/socializing.
> "Caveat: unless they are features that reinforce identity of the player
> or his group as separate from others (such as secret languages)."
>
Hmm.. Does this keep players from playing together? Is there any
experiences with this? In some (noncommercial) games I think it does. The
ones where monster-players only speak a language which is incompatible with
hereos, but that is perhaps somewhat too hardcore RP...
Examples please! :)
--
Ola Fosheim Groestad,Norway http://www.stud.ifi.uio.no/~olag/
- Thread context:
- [MUD-Dev] Re: Re[2]:[MUD-Dev] Re: MUD Design doc (long), (continued)
- [MUD-Dev] Some useful links,
Niklas Elmqvist d97elm#dtek,chalmers.se, Fri 18 Dec 1998, 18:23 GMT
- [MUD-Dev] More Laws, was Re: DIS: Client-Server vs Peer-to-Peer,
Koster, Raph rkoster#origin,ea.com, Thu 17 Dec 1998, 21:55 GMT
- [MUD-Dev] More Laws,
Niklas Elmqvist d97elm#dtek,chalmers.se, Fri 18 Dec 1998, 12:57 GMT
- [MUD-Dev] Re: More Laws, was Re: DIS: Client-Server vs Peer-to-Peer,
Ola Fosheim Grøstad olag#ifi,uio.no, Sat 19 Dec 1998, 00:53 GMT
- [MUD-Dev] More Laws,
Jon A. Lambert jlsysinc#ix,netcom.com, Tue 29 Dec 1998, 08:28 GMT
- [MUD-Dev] Re: Graphic design, client questions,
Caliban Tiresias Darklock caliban#darklock,com, Thu 17 Dec 1998, 17:27 GMT
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