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[MUD-Dev] Re: DIS: Client-Server vs Peer-to-Peer



On Fri, 18 Dec 1998, Ola Fosheim [iso-8859-1] Grøstad wrote:

> Niklas Elmqvist wrote:

> > lines of "Working Together". It is no coincidence that groupware is so
> > hype these days, the worth of a group being greater than the sum of their
> > parts and all that.
> Sometimes... Surprisingly often does the sum of individual effort score higher
> than group effort, in my experience...

	This is true in certain cases.  However could one person build a
747?  Could one person invade country X?  Can one person fight tyrrany?  I
hope its not just me that is getting ... annoyed at games that place the
genocide of entire races into the hands of one person.  If we think a
little and imagine a fantasy environment, the descending orcish hordes
would take everyone to fight off.  Admittadly a small band or even a
person alone could sneak in and at least disrupt things quite a bit but to
stop mass takes an equal mass.
	That said I think group work in schools (including college) is a
silly idea that lets people float through but I digress.

Marc Hernandez





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