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[MUD-Dev] Re: Response (Was Re: MUD Design doc (long))
[Ola Fosheim:]
>But why bother the user with data that doesn't contain any valuable information?
>What about not having any cluttering text response at all? Of course, smelling
>can be used for user-user communication so: "Ola smells your hair" makes sense in
>the wider context...
Sure, you could have the generic action be to print nothing at all. That
may or may not be better than printing something terminally dumb like
"Huh?" or "I don't understand."
Personally, I don't think I'd like it - I want to see some feedback
from the system for all input actions, indicating that it has in fact
received and acted on my input.
--
Don't design inefficiency in - it'll happen in the implementation. - me
Chris Gray cg#ami-cg,GraySage.Edmonton.AB.CA
- Thread context:
- [MUD-Dev] Re: [DevMUD] Re: Database module, (continued)
- [MUD-Dev] Developing a MUD for the first time?,
Alex Oren alexo#bigfoot,com, Mon 21 Dec 1998, 07:13 GMT
- [MUD-Dev] client stuff...,
Andrew Wilson andrew#aaaaaaaa,demon.co.uk, Sat 19 Dec 1998, 20:04 GMT
- [MUD-Dev] example custom protocol and its uses,
Chris Gray cg#ami-cg,GraySage.Edmonton.AB.CA, Sat 19 Dec 1998, 07:26 GMT
- [MUD-Dev] Re: Response (Was Re: MUD Design doc (long)),
Chris Gray cg#ami-cg,GraySage.Edmonton.AB.CA, Sat 19 Dec 1998, 04:51 GMT
- [MUD-Dev] Re: Re[2]:[MUD-Dev] Re: MUD Design doc (long),
Caliban Tiresias Darklock caliban#darklock,com, Sat 19 Dec 1998, 01:26 GMT
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