[MUD-Dev] Mud Settings
mike at online-alchemy.com
Fri Jan 2 13:19:52 New Zealand Daylight Time 1998
At 03:21 PM 12/27/97 PST8PDT, Greg Munt wrote:
>The 'traditional' mud is set in a fantasy/medieval "Swords 'N' Sorcery"
>environment. The only alternative seems to be some sort of futuristic
>setting. (Please reply to this, if I'm wrong.)
These are certainly the Big Two: fantasy and science fiction. I've heard
of gothic horror, western, and 1930s gangland muds (as well as those based
on Pern, Amber, and other quasi-fantasy/SF fiction), but, as with paper
role playing games, fantasy and SF are orders of magnitude more popular
than the runners-up.
I think this is because fantasy and to a lesser extent science fiction, are
more overtly heroic than other genres. That is, they are more amenable to
use of heroic and anti-heroic archetypes than are the others.
Mike Sellers Chief Alchemist -- Online Alchemy mike at online-alchemy.com
"One of the most difficult tasks men can perform, however much others
may despise it, is the invention of good games. And it cannot be done
by men out of touch with their instinctive values." - Carl Jung
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