J C Lawrence
claw at under.engr.sgi.com
Thu Apr 9 17:00:57 New Zealand Standard Time 1998
On Wed, 8 Apr 1998 21:10:03 PST8PDT
maddog <maddog at best.com> wrote:
> J C Lawrence wrote:
>> I'm curious:
>> Why do you consider that NPC's, even complex NPC's would have more
>> code backing them than player characters?
> I believe that really complex NPCs or bots will not be mud
I suspect you're right here -- the NIH tendency is *way* too large, as
are the server and interface abstraction benefits.
> They will be some variation of julia/colins. In fact at
> least one MOO NPC is a modfied colin and there have been a few other
> colins sprinkled around some other muds. Unfortunately I got some
> of the MOO colins going by making available my version called
> madborg. It wasn't until I tried to interface madborg to a database
> server that I realized he had a fatal flaw.
Care to expoand on this? I, and I'm sure several other here, are
interested in the flaws and your experiences.
J C Lawrence Internet: claw at null.net
(Contractor) Internet: coder at ibm.net
---------(*) Internet: claw at under.engr.sgi.com
...Honourary Member of Clan McFud -- Teamer's Avenging Monolith...
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