[MUD-Dev] Resisting Charm or you're cute and nice, but not t
Jon A. Lambert
jlsysinc at ix.netcom.com
Sat Apr 11 02:37:14 New Zealand Standard Time 1998
On 9 Apr 98 at 14:58, J C Lawrence wrote:
> On Wed, 8 Apr 1998 09:37:22 PST8PDT
> Jon A Lambert<jlsysinc at ix.netcom.com> wrote:
> > And about that Charm spell....
> Those philandering greek deity wannabes...
Heh. It has troubled me, because of my intention to do a greek
theme, that I might have to adopt a greek alias. Based on the
lengthy history of greek-aliased posters in, urm, other forums (I
count at least 6), I might succumb to some strange sort of negative
ka which causes bad things to happen to one's ability to relate and
communicate with other "perceived-to-be" lesser endowed individuals.
I did note that the usage of a greek alias appears to be limited to
philosophers and men of scientific knowledge. Perhaps that's the
rub. And so, I have picked one of my personal favorites, a man who
would have kicked Achilles butt had he been on the other side, a hero
of little brain but bold aspirations, proud holder of the most
graphical references in the Iliad to spilt bowels and brains, one who
could compress few thoughts into many words, the glorious Diomedes.
So in the future, you will please address me as Diomedes or "the
poster previously known as sigma mu" ;)
[snipped my semi-cogent thoughts to include noisy sidetrack above]
> > Thoughts and ideas anyone?
> I don't have charm. I have body stealing. Body stealing is not a
> binary affair, it is (usually) a messy, complex, and very unstable
> affair fraught with potential dangers:
Right. Even though our games be very different there are a few
common threads here to any game.
1) How to represent such a battle for control to the player in an
interesting and enjoyable way.
2) What metaphysical tools, energies and resources are tapped to
conduct such a battle. (mana, will, soul, psychic, ka, etc.)
3) What are the effects on the perceptions of the players during
complete control and partial control during these events and
Spells, skills or affects tangently related to body-stealing:
Possession - suppression of mind by another mind to various
degrees and periods of time.
Psionics - external mental attacks (could result in possession or
Charm/Suggestion - forced action by an external force. (usually does
not imply mental possession.
Drugs/Alchohol - impaired action or highly screwed perceptions
caused external substance.
Cybertech - mental implants which result in various degrees of
possession, impaired action or perception. Possibly
Disease/Mental Illness - similar to drugs/alchohol.
Death - forced separation of mind/soul from body, usually physical
but not always.
Illusion - subversion of perception.
Confusion/Fear - more specific and brief attacks - may parallel some
Predestination/Fate - Event that will occur at some point
irregardless of player decisions/actions. <grin>
I leave out the rest of the body-stealing concept for others to
comment on. ;)
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