[MUD-Dev] There can be.. only ONE!
matt at mpc.dyn.ml.org
Sun Apr 12 12:59:02 New Zealand Standard Time 1998
On Sat, 11 Apr 1998, Caliban Tiresias Darklock wrote:
> On 06:26 PM 4/11/98 +0000, I personally witnessed Matt Chatterley jumping
> up to say:
> >A PK-only game set in an arena [...] The only form of persistance in your
> >character are the name (basically the fact that the character exists), and
> >your score (number of kills, number of deaths, login time).
> >Weapons are strewn throughout the arena, players pick them up and use them
> >as they run around maiming and generally destroying each other. When a
> >player dies, his equipment held is randomly redistributed around the
> >arena, and the player is placed in a 'safe' room until they choose to
> >re-enter the game.
> This.... sounds.... very.... familiar....
Strangely, it's not as common as you might think. There are quite a few
PK-only games listed on the mud connector (perhaps two dozen), but of
these I only found one or two which take the above format to any real
degree - no NPCs, only players, in a specifically structured arena.
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