J C Lawrence
claw at under.engr.sgi.com
Mon Apr 13 12:41:01 New Zealand Standard Time 1998
On Thu, 9 Apr 1998 15:44:42 PST8PDT
Koster, Raph<rkoster at origin.ea.com> wrote:
> There was indeed a commercial mud project using the Unreal
> engine. It couldn't get past polygon count limitations and the fact
> that the engine (like most of those type of 3d engines these days)
> was designed to work optimally in enclosed spaces. It ended up
> getting cancelled.
Recent comments I've seen (Unreal fan sites) say that Unreal is now
much better at handling non-enclosed spaces (written from a game
player's perspective only). Anyone have any source data?
J C Lawrence Internet: claw at null.net
(Contractor) Internet: coder at ibm.net
---------(*) Internet: claw at under.engr.sgi.com
...Honourary Member of Clan McFud -- Teamer's Avenging Monolith...
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