[MUD-Dev] Re: There can be.. only ONE!

J C Lawrence claw at under.engr.sgi.com
Wed Apr 22 11:49:40 New Zealand Standard Time 1998


On Sun, 19 Apr 1998 07:04:16 PST8PDT 
Ling <K.L.Lo-94 at student.lboro.ac.uk> wrote:

> On Fri, 17 Apr 1998, J C Lawrence wrote:

>> First thought: Throw the players into the game at a couple miles of
>> altitude.  Give them crude trajectory controls.  Have
>> impact/landing generally not be fatal (or if fatal, non
>> penalising).  this gives the new player an instant physical world
>> context.

> Parashooting with 70 lbs of combat equipment is reserved for the
> extremely lucky, gullible, insane - or rather talented. :)

Ahh!  But they are parashooting in nekkid -- all the equipment is
groundside remember?

<Sudden image of GeorgeOfTheJungle-style tree and building impacts>

<<wince>>

>> > Yeah. This would work nicely. Give them tools, let them build
>> their > own teams / organisations.

> Team work in muds? ;)

Yeppirs.  Ideas to encourage.

--
J C Lawrence                               Internet: claw at null.net
(Contractor)                               Internet: coder at ibm.net
---------(*)                     Internet: claw at under.engr.sgi.com
...Honourary Member of Clan McFud -- Teamer's Avenging Monolith...

--
MUD-Dev: Advancing an unrealised future.



More information about the MUD-Dev mailing list