[MUD-Dev] Re: Systems you use
Jon A. Lambert
jlsysinc at ix.netcom.com
Thu Apr 23 13:07:25 New Zealand Standard Time 1998
> From: Ling <K.L.Lo-94 at student.lboro.ac.uk>
> Out of interest, what system do people use for their randomness and why?
> Here's a list of some of the ones I can immediately remember with short
> explanations of how I know they're used.
> Linear probability, percentile, 1D100, 1D20:
I always prefer a linear percentage system (d100).
I find it incredibly easy to mentally visualize and assign chances to
> Combinational dice, nDm + c (eg: 3D6 + 1):
If I desire a bell-curve probablility, I emulate it with a linear probaility.
> Strange multiple D6 only:
I find it hard to mentally visualize the actual odds for this coming up
and find it hard to assign.
> Combat Resolution Table (CRT):
Yes. I use this extensively although my axis are much different.
Most of the board wargames I've played make use of CRTs in one form
or another. Many combine combinations of 2d6+1, 3d6, etc. on the
> Cards and chits:
And coins. I have this game that is played with an oyster shell.
Basically it's flipped by a character and lands white or black. Kind
of like coin flipping. One can pick out shells which give different odds.
Usually this is in vain since deities tend to meddle in the outcome.
Cards are interesting in that once selected from a set, the chance
of the same card coming up again are pretty slim. Odds change at
each draw and depend on who you play with. ;)
I'm drawing a blank. <sigh>
MUD-Dev: Where do you want to go today?
MUD-Dev: Advancing an unrealised future.
More information about the MUD-Dev