[MUD-Dev] Re: Systems you use

Katrina McClelan kitkat at the486.bradley.edu
Thu Apr 23 16:20:44 New Zealand Standard Time 1998


On Thu, 23 Apr 1998, J C Lawrence wrote:

> The thing I explicitly don't like about this, and which was a major
> guide line in my own system, is that there is a finite chance that
> that above master may be able to inflict 110 units of damage in a
> single blow, but is it quite impossible for the novice to ever do
> that.
> 

This is true.  Wether or not this is desired is up to the individual.  I
wasn't saying this was the ideal system.  Just that it was a plausible
one.

[snip]

> This was part of my implicit balancing to ensure that high level
> characters are never safe from low-level.
> 

And there is a school of thought, that I probably side with, that would
agree with you.  The system is probably better suited in terms of a
Civilization type game where "master" and "novice" are more in terms of
technology level. (no, your caveman with a club did not just kill that
naval destroyer).  It all really depends on the desired level of heroics: 
real world where Dirk the Dauntless can be killed by a 10 year old with a
sword by a fluke strike, or total fantasy where Dirk the Daunting can
survive insane amounts of opposition to rescue the damsel in distress.
There are arguments for both.

-Kat


--
MUD-Dev: Advancing an unrealised future.



More information about the MUD-Dev mailing list