[MUD-Dev] Re: MAPPING: Creating a bitmaped graphic from map
Jon A. Lambert
jlsysinc at ix.netcom.com
Thu Apr 23 21:21:13 New Zealand Standard Time 1998
On 23 Apr 98 at 10:13, J C Lawrence wrote:
> On Wed, 22 Apr 1998 17:17:06 -0700
> John Bertoglio<alexb at internetcds.com> wrote:
> > Here's the problem:
> > We have a mud world with main grid of 1200 by 800 cells. Each of
> > those = cells is stored in a database along with x,y coordinate
> > information, cell = color, terrain type, etc. I have written a
> > simple mapping function which maps = local areas using HTML
> > tables. These work pretty well but since the minimum = size on a 17
> > inch monitor is about a 1/4 inch square, it is not possible to
> > render large areas or even consider the whole map.
> > Here's what I need:
> > I can write my data to any text configuration.
> Of course you *can*. The question is whether you need to, and whether
> there is a benefit to use either a text, binary, or other storage
> First thought: I'd suggest dynamically generating .GIF's of the map
> (perhaps even a single large .GIF covering the entire world), and then
> exporting from that a sub-.GIF to the client for the segment he's
> interested in. The .GIF format is widely documetned, quite simple,
> and has extensive libraries available for its manipulation. PNG is
> another (quite likely better) format. JPEG would seem problemic.
Hmm. Good answer. Also GIF format is already HTML browser supported
and not only that, one might do away with tables and have the server
dynamically generate a hotspot graphical map.
<AREA SHAPE="RECT" COORDS="10,10,20,20" HREF="forest.html">
<AREA SHAPE="RECT" COORDS="20,10,30,20" HREF="ocean.html">
<AREA SHAPE="RECT" COORDS="30,10,40,20" ALT="You Are Here"
<IMG SRC="localmap.gif" BORDER=0 WIDTH=30 HEIGHT=10
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