[MUD-Dev] Re: PK and my "Mobless MUD" idea
Caliban Tiresias Darklock
caliban at darklock.com
Tue Apr 28 21:23:39 New Zealand Standard Time 1998
On 05:47 PM 4/28/98 -0700, I personally witnessed Jay Sax jumping up to say:
> You want a dungeon? you build one.
> You want a castle, you get the money (or influence over a
> large enough group, or both), you get the materials,
> you build it, you staff it, you protect it.
Hmm. I was just thinking, what if some sort of 'point' system like they use
to construct Warhammer armies were used to rate areas? If something like
that could be standardised, then MUDs could theoretically exchange areas
automatically... would lead to some intellectual property issues, I'm
sure... what if some particular type of MUD server were to send lists of
its areas, their sources, and their modification dates to some central
database, along with some point values for the various areas... I know, I
know, I'm very room-oriented and many people here prefer
coordinate-oriented systems, but call me a dinosaur. Imagine if you had
servers that would provide lists like:
Where the breakdown would be name of area, source, date, total points in
area, number of rooms, highest room value, and lowest room value... given
certain parameters on matching servers, a MUD could go to RotMUD and
download the area if it found the proper criteria like no areas of more
than 80 points in one room, etc. This could also allow MUDs to maintain the
latest version of an area.
MUD-Dev: Advancing an unrealised future.
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