[MUD-Dev] Re: PK and my "Mobless MUD" idea
cg at ami-cg.GraySage.Edmonton.AB.CA
Tue Apr 28 22:45:25 New Zealand Standard Time 1998
:This would probably be an interesting (and harrowing) experiment. A
:corollary might be, imagine if you let the first hundred people to log on
:to your Diku have level 55, or gave the first hundred people to log onto
:your TinyMUSH a wizbit. Basically, the people who join the MUD first get to
:define the MUD's shape and direction.
I think that's a good idea, even outside of the detailed and controlled
worlds. New MUDs often have problems getting that initial set of players -
that kind of incentive is one way to try it. If your system is fool-proof
enough (hah!), why not let it be wide open? You never know what you'll
end up with!
Chris Gray cg at ami-cg.GraySage.Edmonton.AB.CA
MUD-Dev: Advancing an unrealised future.
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