[MUD-Dev] Re: How to represent a 3d object...
J C Lawrence
claw at under.engr.sgi.com
Wed Apr 29 15:48:31 New Zealand Standard Time 1998
On Fri, 24 Apr 98 19:43:30 -0700
Ben Greear<greear at cyberhighway.net> wrote:
> The two big questions are: what kind of data structure should I use
> for in-memory storage, and how to encode this for storage in a
> persistant storage mechanism. I can see advantages of allowing only
> three vertices to protrude from any given node, but perhaps other
> systems are better?
I'd start off by spending a goodly while at the Stony Brook Algorithsm
site. I'm a big fan of data structures representing their functional
requirements. Good resources off the top of the cranium:
<<As taken from my bookmarks file>>
> There must be some standard way of representing this on disk, does
> anyone have any pointers??
Nope. None at all.
J C Lawrence Internet: claw at null.net
(Contractor) Internet: coder at ibm.net
---------(*) Internet: claw at under.engr.sgi.com
...Honourary Member of Clan McFud -- Teamer's Avenging Monolith...
MUD-Dev: Advancing an unrealised future.
More information about the MUD-Dev