[MUD-Dev] Re: Java for Mud Client (Crossfire MUD topic)

J C Lawrence claw at under.engr.sgi.com
Wed Apr 29 17:04:54 New Zealand Standard Time 1998

On Mon, 27 Apr 1998 11:24:42 +0100 (BST) 
Joel Dillon<emily at cornholio.new.ox.ac.uk> wrote:

> On Mon, 27 Apr 1998, Justin McKinnerney wrote:

>> The issue was download time for graphics in the java client if it
>> were applet based - so the persistance required here is local
>> storage of applet data so a user doesn't have to download it every
>> time.

>   Ah *bopme* Perhaps one way (not a very nice way) would be to
> encode the data as constants in the class files. That way the
> browser would cache them for you; but you wouldn't want to do that
> for large amounts of data.  run into problems with older browsers.

Umm...user programmed objects?  How about doing a Tiny-* clan or
LambdaMOO-style approach where the entire world is user-written and
potentially dynamic self-modifying code...

J C Lawrence                               Internet: claw at null.net
(Contractor)                               Internet: coder at ibm.net
---------(*)                     Internet: claw at under.engr.sgi.com
...Honourary Member of Clan McFud -- Teamer's Avenging Monolith...

MUD-Dev: Advancing an unrealised future.

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