[MUD-Dev] Re: PK's: A solution?
alexb at internetcds.com
Wed Apr 29 22:18:28 New Zealand Standard Time 1998
From: Katrina McClelan <kitkat at the486.bradley.edu>
To: mud-dev at kanga.nu <mud-dev at kanga.nu>
Date: Wednesday, April 29, 1998 6:49 PM
Subject: [MUD-Dev] Re: PK's: A solution?
>> So why is this? I would suggest there are two reasons not generally
>> (1) PK's talk. It is bad enough to be killed by Plate Deewd without
>> to endure a string of misspelled profanity and insults.
>> (2) You hold PC's to a higher standard of behavior than monsters, even
>> this is mostly a series unconsious reactions. These are other people,
>> all. Who *should know better*.
>(3) Player Kill is often motivated by non-game issues. MK is never for
>anything but game issues (unless manipulated in which case it becomes PK).
>(4) Monsters don't get excessive and kill repeatedly just for kicks.
I would tend to disagree having watched consumer muds like UO. I see PK as
just an extension of this "what do we kill next" mode which is rampant on
>(5) Monsters (at least in most MUDS, which in terms of survey results
>makes this valid) do not track a player from the other side of the mud
>unprovoked. (I've often pondered letting mobs just decide to "go kill
>Bubba for kicks").
>Method 4 could be reincarnate normally. When they die in game if they're
>deemed unworthy to come back as human(oid) races, they come back as a
>slime. Provided you don't have Heroes such that a certain level implies
>some degree of invulnerability, a PKer will have a short life expectancy.
You've got it! I think a few successful PK's can make a world very
exciting. You don't have to look very far in American (and other rowdy
places like Australia) to find a celebration of successful criminals. On
the other hand, the penalty for failure should be balanced by the rewards,
so I would go easy on PK's until their aura became so discolored that
needed to be extracted for a while and work their way back into the world.
>MUD-Dev: Advancing an unrealised future.
MUD-Dev: Advancing an unrealised future.
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