[MUD-Dev] Re: PK's: A solution?

Holly Sommer hsommer at micro.ti.com
Thu Apr 30 11:56:04 New Zealand Standard Time 1998

On Wed, 29 Apr 1998, Katrina McClelan wrote:

> (5) Monsters (at least in most MUDS, which in terms of survey results
> makes this valid) do not track a player from the other side of the mud
> unprovoked. (I've often pondered letting mobs just decide to "go kill
> Bubba for kicks").

While this is true in practice, AFAIK, it is not in theory. Intentions 
always sound like hot air, BUT... we intend to add an "Enforcer" type 
mob, for dealing with players that won't play nice, in whatever form. 
Specifically, those who insist on following the LETTER of whatever law, 
but not the SPIRIT thereof. Or those who have accured excessive bounty 
(which is gained through pstealing and attempted, but failed pkilling). 
The enforcer would be given a player's name, and set about to tracking 
them. In theory, the tracking would be across reboots, until the quarry 
is captured and dealt with, through whatever means.

This is something which has practical applications (deal with dorks while 
there are no imms around to keep an eye on them) and for entertainment 
applications - during "chaos" sessions, which are basically no-save, 
temporary, world-wide "arena" PK free-for-alls (where the enforcers are 
let loose, each assigned to the remaining players in the game - say the 
last 5 left alive - to add some spice and keep the chaos from devolving 
into 5 people hiding from each other :)


MUD-Dev: Advancing an unrealised future.

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