[MUD-Dev] Re: PK's: A solution?
hsommer at micro.ti.com
Thu Apr 30 11:56:04 New Zealand Standard Time 1998
On Wed, 29 Apr 1998, Katrina McClelan wrote:
> (5) Monsters (at least in most MUDS, which in terms of survey results
> makes this valid) do not track a player from the other side of the mud
> unprovoked. (I've often pondered letting mobs just decide to "go kill
> Bubba for kicks").
While this is true in practice, AFAIK, it is not in theory. Intentions
always sound like hot air, BUT... we intend to add an "Enforcer" type
mob, for dealing with players that won't play nice, in whatever form.
Specifically, those who insist on following the LETTER of whatever law,
but not the SPIRIT thereof. Or those who have accured excessive bounty
(which is gained through pstealing and attempted, but failed pkilling).
The enforcer would be given a player's name, and set about to tracking
them. In theory, the tracking would be across reboots, until the quarry
is captured and dealt with, through whatever means.
This is something which has practical applications (deal with dorks while
there are no imms around to keep an eye on them) and for entertainment
applications - during "chaos" sessions, which are basically no-save,
temporary, world-wide "arena" PK free-for-alls (where the enforcers are
let loose, each assigned to the remaining players in the game - say the
last 5 left alive - to add some spice and keep the chaos from devolving
into 5 people hiding from each other :)
MUD-Dev: Advancing an unrealised future.
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