[MUD-Dev] Re: There can be.. only ONE! (fwd)
J C Lawrence
claw at under.engr.sgi.com
Mon May 4 11:10:32 New Zealand Standard Time 1998
On Thu, 30 Apr 1998 12:48:14 +0000 (GMT)
Matt Chatterley<matt at mpc.dyn.ml.org> wrote:
> On Wed, 29 Apr 1998, J C Lawrence wrote:
>> Note: I'm not alking about a system enforced or guided justice
>> system, but a set of tools which players can use to assemble their
>> own justice system on the fly.
> Ah. <Further pondering>.
> I recall some of the justice stuff you were talking
> about. Hmm. Giving players a way to take prisoner members of their
> team (well, anyone).. then they could set up whatever sort of court
> they wanted wherever they wanted.. hmm. What other tools would they
> need, given that they already have weapons?
Hurm. Given the basic if-it-moves-kill-it basis for the game, I'd
suggest adding two features:
-- ability to subdue and restrain a character.
-- slow death forms (eg poisoning, infectious disease, strangulation
The rest should pretty well be handled with the rest of your game
supports, especially the tactical comms.
J C Lawrence Internet: claw at null.net
(Contractor) Internet: coder at ibm.net
---------(*) Internet: claw at under.engr.sgi.com
...Honourary Member of Clan McFud -- Teamer's Avenging Monolith...
MUD-Dev: Advancing an unrealised future.
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