[MUD-Dev] Re: Motivations for Creating Mud-Like Worlds and Servers
hsommer at micro.ti.com
Tue May 5 09:20:19 New Zealand Standard Time 1998
My initial reason is simple:
Because someone told me I was incapable of doing so. So... it was sort of
on a dare :)
When I started, I didn't know a thing about programming, so, being the
curious sort who likes to see not only *that* something works correctly,
but *why*, I rolled up the sleeves and poked around the code.
Now, this business of fiddling with code is somewhat additctive, so I
stuck with it. Pretty soon I got an idea for a theme, and started asking
around to see if others might be interested in building. Then I got a
coder from IRC (on the big EffNet - original IRC) who had never been on a
MUD and didn't speak english natively (good choice, no?). Then more
builders showed, and things were actually happening, so we just stuck
with it, and decided to give it a shot.
I'm not saying mine is typical, but the progression goes:
"oh yeah? I'll show you!"
cluelessly poke through code
get own idea, decide to go with it
Also along the way I got some tutoring in C from Michael Chastain, so
that I had a better idea of how code works, and was able to get into the
role of part-time coder, which is even more addictive than just coming up
with ideas :)
Well, there's *my* answer :)
MUD-Dev: Advancing an unrealised future.
More information about the MUD-Dev