[MUD-Dev] Re: Character maintinence - expenditure of resources

J C Lawrence claw at under.engr.sgi.com
Thu May 7 16:41:01 New Zealand Standard Time 1998


On Thu, 7 May 1998 18:12:36 -0500 
Koster, Raph<rkoster at origin.ea.com> wrote:

> On Thursday, May 07, 1998 5:35 PM J C Lawrence
> [SMTP:claw at under.engr.sgi.com] said:

>> The classic case is the faucet->drain model where various points in
                             ^^^^^^^^^^^^^^^^^

>> the game introduce resources, various other consume them, and
>> players can do arbitrage in the middle.

> You stole my term. See if I ever have a phone conversation with you
> again! :)

Wahh!

My previous nome de jour was "river economy".  Things flow in from
upstream, magically appearing within your ken, and then dissappear
downstream as they wander out of sight about the bend.  "Faucet/drain"
or, "tap/drain" for the English among us, would seem to better suggest
the underlieing model.

>> Raph: I'd be extremely interested in any of your wife's takes on
>> this area given her background.

> No need to ask me--she's on the list herself. :) I'll point out this
> post to her and see if she'll reply.

She also has the new tyke to occupy her attentions, and umm, they can
be quite demanding of same (we have a 5 month old with 9 teeth).

--
J C Lawrence                               Internet: claw at null.net
(Contractor)                               Internet: coder at ibm.net
---------(*)                     Internet: claw at under.engr.sgi.com
...Honourary Member of Clan McFud -- Teamer's Avenging Monolith...

--
MUD-Dev: Advancing an unrealised future.



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