[MUD-Dev] Re: How to handle log-outs in a totally dynamic world.
J C Lawrence
claw at under.engr.sgi.com
Thu May 14 18:01:59 New Zealand Standard Time 1998
On Mon, 11 May 1998 19:15:47 -0700
Richard Woolcock<KaVir at dial.pipex.com> wrote:
> Ben Greear wrote:
>> I am going to try the model where the players are always in the
>> game, even when logged out. There will be safer spots than others
>> to stow your craft and belongings, but nothing is guaranteed.
> How about stasis booths in a space station?
Ooo! Bubba dropped himself into a stasis box. I wonder what
happens if I drop it into the sun? Oh, I can't get the box out of the
station? I wonder what happens when I drop the whole station into the
sun? If I nose my ship against the station and just push for long
Mechanical address: All ships approaching station are instantly docked
-- you can't "push" a station. But what happens if I push an asteroid
into a station?
J C Lawrence Internet: claw at null.net
(Contractor) Internet: coder at ibm.net
---------(*) Internet: claw at under.engr.sgi.com
...Honourary Member of Clan McFud -- Teamer's Avenging Monolith...
MUD-Dev: Advancing an unrealised future.
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