[MUD-Dev] Re: How to handle log-outs in a totally dynamic world.
greear at cyberhighway.net
Thu May 14 23:44:01 New Zealand Standard Time 1998
On Thu, 14 May 1998, J C Lawrence wrote:
> On Mon, 11 May 1998 19:15:47 -0700
> Richard Woolcock<KaVir at dial.pipex.com> wrote:
> > Ben Greear wrote:
> >> I am going to try the model where the players are always in the
> >> game, even when logged out. There will be safer spots than others
> >> to stow your craft and belongings, but nothing is guaranteed.
> > How about stasis booths in a space station?
> First thought:
> Ooo! Bubba dropped himself into a stasis box. I wonder what
> happens if I drop it into the sun? Oh, I can't get the box out of the
> station? I wonder what happens when I drop the whole station into the
> sun? If I nose my ship against the station and just push for long
Bubba will most definately be fried to a hydro-carbon crisp!
> Mechanical address: All ships approaching station are instantly docked
> -- you can't "push" a station. But what happens if I push an asteroid
> into a station?
What is a station, but a large ship, if I have a large, or larger one,
then I can probably push it :) An asteroid would definately do it,
especially if I have already weakened or destroyed the main drives.
Of course, other ppl, friends or partners of the station might
object...could get quite interesting! :)
> J C Lawrence Internet: claw at null.net
> (Contractor) Internet: coder at ibm.net
> ---------(*) Internet: claw at under.engr.sgi.com
> ...Honourary Member of Clan McFud -- Teamer's Avenging Monolith...
> MUD-Dev: Advancing an unrealised future.
Ben Greear (greear at cyberhighway.net) http://www.primenet.com/~greear
Author of ScryMUD: mud.primenet.com 4444
MUD-Dev: Advancing an unrealised future.
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