[MUD-Dev] Re: Combat Was Re: Leaving characters in play
orionZ at ix.netcom.com
Tue May 19 06:12:27 New Zealand Standard Time 1998
At 02:04 PM 5/18/98 -0400, D. B. Brown wrote:
>Why not let the player decide? The system I'm contemplating
>for my mud is a bit simpler -- everything goes into the queue,
>unless the command is followed by 'now'. In that case, the
>queue is cleared (and current action is aborted if allowed), and
>the 'now' command executed immediately.
> > get ring
> You pick up the hematite ring.
> > cast enchantment of clear thought on ring
> You begin casting the spell.
> Bubba enters the room.
> Bubba begins attacking you.
> > zap wand of fire at bubba now
> You end your spell before completion! Your body is
> pierced by escaping magical energy!
> You burn Bubba's head to a crisp with your wand of fire.
> Bubba dies.
> > say whew.
>Actions which include code for being aborted is also a key to
What I am doing is very similar but I have them use a (!). This dosnt
clear the queue, it only lets that command take cuts.
> open the door, get the hat, eat the bread, and walk the dog
You open the door.
You get the hat.
A sack of gold coins hits the ground.
> get sack!
You get the sack of gold coins.
You eat the bread.
You walk the dog.
This is mostly used to do menial actions in a life or death situation.
Bubba slashes at you and you duck out of the way.
> pick nose
You can pick your nose later!
> pick nose!
You pick your nose.
Bubba sticks you with his sword.
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