[MUD-Dev] Re:(fwd) Re: Multiple currencies

Michael.Willey at abnamro.com Michael.Willey at abnamro.com
Wed Jun 3 18:00:13 New Zealand Standard Time 1998

     ____________________Reply Separator____________________
     Subject:  [MUD-Dev] (fwd) Re: Multiple currencies
     Author:   J C Lawrence <claw at under.engr.sgi.com>
     Date:          6/3/98 5:34 PM

>And here I was thinking the brief and recent attack of signal on
>r.g.m.* had finally flamed out:
>From: mwilley at my-dejanews.com

Hey!  That's me! :)

[SNIP stuff about Dreamshadow's economy]

Honestly, I'm glad you like the idea, and I'll tell Dainia you said so.

It's by no means a perfect system, and in many ways more abstract and
artificial than some of the systems I've seen discussed here in the past
few weeks.  The only advantage we have here is that we're using multiple
currency types and that the only real way to judge their value within the
confines of the game is relative to each other.  That seems to create the
illusion of a 'real' economy, which for our purposes is as good as having
the real thing.

More information about the MUD-Dev mailing list