[MUD-Dev] RE: Mud websites

Koster Koster
Tue Jun 9 12:42:03 New Zealand Standard Time 1998

> -----Original Message-----
> From:	Greg Munt [SMTP:greg at uni-corn.demon.co.uk]
> Sent:	Tuesday, June 09, 1998 12:28 PM
> To:	MUD-Dev
> Subject:	[MUD-Dev] Mud websites
> My perspective is that mud websites, as a medium, are wholly under-
> and
> mis-used. Most are put up to say 'here we are' and/or 'this is what
> you can
> do at myMUD!' - not much more than advertising spiel. The web could be
> taken advantage of so much, even by telnet-only games. Mostly, to
> encourage
> internal socio-political and cultural development (the more RP, the
> more
> advantages to using a website that there are). You can have online
> newsletters, websites for clubs/guilds, maps, histories if the world,
> lots
> and lots of things that could not be effectively achieved through
> telnet.
Legend has a website that has won a few awards. It has a web discussion
board, archives of the in-game lecture series, FAQs, a reference
section, character bios, links to guild web pages, and the game
newsletter. And it just about never gets visited by existing players.
Does it serve to draw in NEW players? Yeah, probably. But for some
reason it is not a major contributor to the community. (The character
web pages are a hit however).


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