[MUD-Dev] The lessons of Habitat's Dr Death repeated?

J C Lawrence claw at under.engr.sgi.com
Tue Jun 9 14:24:29 New Zealand Standard Time 1998


The perils of admin intervention:

-- forwarded message --
From: "Jynx (Wyrm / Tygr / Myth) Ryn" <jynx_ryn at mindless.com>
Newsgroups: alt.mud.programming
Subject: Re: AD&D online MUD
Date: Tue, 09 Jun 1998 01:46:27 -0700
Organization: Tryangel Games and Anime

...deletia...

My favorite example is on a MUD that I once built on. I won't mention names
here, but they know who they are. A player had gotten really into role-playing
and started an argument with the owner of the Tavern at witch all the players
started out at. He really made his character real, and the gods did a good job
of keeping the argument going. The player finally decided that his character
would burn down the Tavern. Sure it sounds like a major change to the MUD, but
it really wouldn't have been, and he had plenty of players on his side. The gods
wouldn't let him burn the Tavern down and told those that sided with him that if
they continued they would all be lowered to level 1. What the hell is that?!?!
That Tavern should have gone up in flames, just to show that role players get
something for their efforts, rather than encouraging all the players to go
hack'n'slash in the dungeons. 

I can't tell you just how important this is. For a real good MUD there is no
other quality that matters more.

- Jynx Ryn
- Systems Administrator StormHavenMUD 
- ( StormHaven Role-Players MUD Project )
- ( In alpha, email me if you want info )
-- end of forwarded message --


--
J C Lawrence                               Internet: claw at null.net
(Contractor)                               Internet: coder at ibm.net
---------(*)                     Internet: claw at under.engr.sgi.com
...Honourary Member of Clan McFud -- Teamer's Avenging Monolith...




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