[MUD-Dev] Re: In game bulletin boards vs. Web based.

Greg Munt greg at uni-corn.demon.co.uk
Tue Jun 9 21:19:42 New Zealand Standard Time 1998

> From: Elis Pomales <pomales at caip.rutgers.edu>
> I would like to know what your opinions are on bulletin board systems
> within Muds. My belief is that a web based bulletin board systems is
> alot easier to develop, fancier and more reliable than an online one. Is
> this true? Do you agree?

I agree totally. I also think that it is more user-friendly and intuitive.

> In that vain should help be web based? With minimal help in-game? Or do
> you think that help is so critical that it should be on the mud?

If the mud is text-orientated, I don't think that web-only (even with
minimal in-game support) help would be of benefit. In my experience, users
will stick with one UI. If a web UI is so hot (it is, IMO), then why have
anything off of the web?

Stick the whole mud on the web. Use Javascript. Use Java. That's what I'm
doing. Muds underutilise the web to a horrendous degree. With a web UI, you
will attract so many more users, too. (The AOL generation believes that the
web IS the Internet.)

Mud designs on the web would be of great interest too. It would be
fantastic if we moved towards releasing designs, rather than code.

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