[MUD-Dev] Re: In game bulletin boards vs. Web based.

Michael.Willey at abnamro.com Michael.Willey at abnamro.com
Thu Jun 11 10:21:01 New Zealand Standard Time 1998

     ____________________Reply Separator____________________
     Subject:  [MUD-Dev] Re: In game bulletin boards vs. Web based.
     Author:   mud-dev at kanga.nu (Richard Woolcock <KaVir at dial.pipex.com>)
     Date:          6/11/98 7:16 AM

>As an aside, I appear to be receiving each email twice from mud-dev.

So do I... but on with the discussion.

>I would say the typical mudder at University these days plays from
>within a
>window on a 486 using some form of client.

This is completely dependant on *which* University you're talking about - I
worked in the University of Michigan until '96, and when I left they had
just finished contruction on a four-story Engineering Library/Computing
center.  The typical computer in a lab anywhere around campus was a
PowerMac or a Pentium, and a handful of engineering labs stocked with
Sparc10 workstations.

That's certainly as above normal as your example was below... My guess as
to the typical student's available computer right this moment: a low-end
Pentium, or the equivalent Mac.

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