[MUD-Dev] Re: darkness/visibility

Benjamin D. Wiechel strycher at toast.net
Fri Jun 12 11:16:04 New Zealand Standard Time 1998


<snip>

> >You are in a large well-lit room. There is a switch on the wall.
> >> flip switch
> >You flip the switch. The lights go off.
> >> l
> >It is very dark! You might be eaten by a grue.
> >> flip switch
> >You don't see anything like that here.
> >


<snip>

>Is there a real problem with the default situation? If the player types
>the command, then either the player knows the object is there, or is
>intending to try to find one. If there is one, and nothing prevents
>the action, then let it go ahead. Why get more complex, unless you
>really have something specific in mind to gain?

There's always the thought that there would be a % chance to find the switch
in the dark, or that if there's anywhere for light to show in, based on
time, that % chance would increase as your eyes adjusted to the "light".   I
suppose you would also need to take into account someone who is blind, and
doesn't need the light, and someone with picture-perfect memory that can
100% of the time find the light switch because he/she knows exactly where it
is based on the "picture" just before the lights went out.

Ben....
--
Benjamin D. Wiechel
http://www.toast.net/~strycher/
strycher at toast.net





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