[MUD-Dev] Re: darkness/visibility

Richard Woolcock KaVir at dial.pipex.com
Fri Jun 12 17:19:44 New Zealand Standard Time 1998

Holly Sommer wrote:


> This is something I think gets overlooked FAR too often, when developing.
> It's one thing to slow a player down so that they don't advance "too
> quickly" (whatever your definition of that is), but it's entirely
> another, to introduce "busy work" into the game - unless, of course, this
> is part of the foundation of your game. But then, how many people like
> spending their free time doing busy work? :)

On this list?  Almost everyone ;)


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