[MUD-Dev] Re: The great crusade....
Jon A. Lambert
jlsysinc at ix.netcom.com
Mon Jun 15 23:31:22 New Zealand Standard Time 1998
On 15 Jun 98, Koster, Raph wrote:
> I noted that in one of his other articles he highly recommends Medievia.
<gnashing of teeth> Hmm... No comment.
> > I wanted a
> > MUD which not only stressed role-playing (as many do), but rather
> > enforced it. [snip] I wanted
> > a MUD where you were required to be in character every moment you were
> > logged on, whether you were in a private channel with one other
> > person,
> Ooh, this strikes me as a mistake. IMHO, since social bonds between
> players inevitably migrate OOC, a mud which enforces no OOC contact
> whatsoever is actually be self-limiting. Its community will not develop
> precisely because it restricts itself to IC activity, which tends not to
> be as emotionally and socially engaging as OOC contact.
I agree. OOC must exist. The game world CAN have this extreme
enforcement while in-game and IC, but to do away with all forms of
OOC is a tough call. I favor a strong physical separation of the
two communications. Players have there own names and "areas";
characters have their own names and "areas". I don't see
multiplaying as a problem, more as a solution, however this mud
> > At the end, it all came down to one thing. It seemed that in finding a
> > true role-playing MUD, you also found a place where much freedom was
> > given up.
> And of course, this means that it will probably never move beyond a
> niche. :( For even though I myself would prefer an environment where I
> were totally immersed (that happens to be my style of play--IC all the
> way, never to break it except in OOC areas if any), there's really DAMN
> few people who actually like that.
Me too. But the lack of any OOC support is very problematic. I
doubt I could be engaged in such a world for long, unless the player
density was high enough to permit a significant or convenient amount
of IC interaction. On a low player density mud (large world), I
would believe it would be nigh impossible. I do wish he would have
given the mud name though. <sigh>
mud-dev: Feeding the world.
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