[MUD-Dev] Re: Prescience Rules? [Previously submitted under wrong thread :( ]
KaVir at dial.pipex.com
Thu Jun 18 00:42:35 New Zealand Standard Time 1998
Dan Shiovitz wrote:
> On Wed, 17 Jun 1998, Larry Homer wrote:
> > Relating to my query of a few days back about the proper regulation of
> > IC Telepathy, I now would appreciate hearing about anybody's experience
> > with regulating IC Prescience!
> > If we assume that "Prescience" in a given theme means, "Occasionally
> > sees visions that WILL occur," as opposed to "Sees visions that will
> > PROBABLY occur if things keep going the way they have been going, etc.,"
> > then you get into all sorts of knotty questions about predestination and
> > unavoidable doom versus free will and chaos theory.
> > So how do you handle it when your theme requires Prescient Characters?
> Suggestion #1: change the theme. seriously. there is some stuff that
> just doesn't work well without OOC negotiation, which
> most muds aren't designed around. Telepathy and
> Prescience and "Detect Lie" are examples.
I cannot disagree more. I have implemented the first and last of the
above, and have a number of ideas for implementing the second (read my
> Suggestion #2: Occasionally, immortals give visions to prescient
> characters. Prescient characters are free to do
> whatever they want with these visions, including lie
> about them. For other times, they should get good at
> making up plausibly vague prophecies.
This is one way to do it, although a rather poor way IMO. I prefer
code to be as automated as possible rather than rely on imm's to do
all the work.
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