[MUD-Dev] Re: Analysis and specification - the dirty words of mud development?

Nathan F Yospe yospe at hawaii.edu
Fri Jun 19 15:36:20 New Zealand Standard Time 1998

On Fri, 19 Jun 1998, J C Lawrence wrote:

:On Wed, 10 Jun 1998 12:05:18 -0700 
:Mike Sellers<mike at bignetwork.com> wrote:

:> Testing is a lot less onerous if you've done solid design work in
:> advance.  :-)

If not overdone... I work DoD contracts.

:Key questions:

:  Does anyone here have a base of regression tests for even any
:portion of their server or game code?


:  Does anyone here have a test plan for their server or game base?


:  Does anyone here have actually do any structured or automated
:testing of their MUD or game code?


:I wouldn't be surprised if the answers to all three were a resournding
:"No!" on all counts (I'm an exception BTW Yes across the board, but
:that's expected).

I also have design documents, structured design models, and have even been,
of all things, playing with an OOD tool. (Not Rose. I *hate* Rose.) I don't
have a document format, high level documentation, powerpoint slides, etc. I
like it better my way...

Nathan F. Yospe - Aimed High, Crashed Hard, In the Hanger, Back Flying Soon
Jr Software Engineer, Textron Systems Division (On loan to Rocketdyne Tech)
(Temporarily on Hold) Student, University of Hawaii at Manoa, Physics Dept.
yospe#hawaii.edu nyospe#premier.mhpcc.af.mil http://www2.hawaii.edu/~yospe/

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