[MUD-Dev] Re: Analysis and specification - the dirty words of mud development?

J C Lawrence claw at under.engr.sgi.com
Fri Jun 19 18:03:51 New Zealand Standard Time 1998

On Wed, 10 Jun 1998 12:05:18 -0700 
Mike Sellers<mike at bignetwork.com> wrote:

> Testing is a lot less onerous if you've done solid design work in
> advance.  :-)

Key questions:

  Does anyone here have a base of regression tests for even any
portion of their server or game code?

  Does anyone here have a test plan for their server or game base?

  Does anyone here have actually do any structured or automated
testing of their MUD or game code?

I wouldn't be surprised if the answers to all three were a resournding
"No!" on all counts (I'm an exception BTW Yes across the board, but
that's expected).

J C Lawrence                               Internet: claw at null.net
(Contractor)                               Internet: coder at ibm.net
---------(*)                     Internet: claw at under.engr.sgi.com
...Honourary Member of Clan McFud -- Teamer's Avenging Monolith...

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