[MUD-Dev] Re: Analysis and specification - the dirty words of mud development?
J C Lawrence
claw at under.engr.sgi.com
Fri Jun 19 18:03:51 New Zealand Standard Time 1998
On Wed, 10 Jun 1998 12:05:18 -0700
Mike Sellers<mike at bignetwork.com> wrote:
> Testing is a lot less onerous if you've done solid design work in
> advance. :-)
Does anyone here have a base of regression tests for even any
portion of their server or game code?
Does anyone here have a test plan for their server or game base?
Does anyone here have actually do any structured or automated
testing of their MUD or game code?
I wouldn't be surprised if the answers to all three were a resournding
"No!" on all counts (I'm an exception BTW Yes across the board, but
J C Lawrence Internet: claw at null.net
(Contractor) Internet: coder at ibm.net
---------(*) Internet: claw at under.engr.sgi.com
...Honourary Member of Clan McFud -- Teamer's Avenging Monolith...
More information about the MUD-Dev