[MUD-Dev] Re: Multi-Server games
emily at thelonious.new.ox.ac.uk
Thu Jun 25 06:42:55 New Zealand Standard Time 1998
Doesn't work too well if you're walking along a road between two countries ;)
Weird forces are no problem if you're teleporting but being blasted into
your constituent atoms just because you're walking over a bridge or
through a valley might not go down to well. It would make dealing with
consistency issues a bit easier though...I might use something along those
lines if someone's teleporting from one node to another.
Ben Greear (greear at cyberhighway.net) spake thusly:
> On Wed, 24 Jun 1998, Jo Dillon wrote:
> > I haven't decided what to do if a server fails halfway through a transfer
> > yet; I'll probably have some system for recursive transfers which I'll
> I'd go for a different kind of atomic: "A strange force of neither man
> nor beast has disturbed the ether.. Your very atoms spread across the
> cosmos into infinity.."
> Travel is dangerous!
> Ben Greear (greear at cyberhighway.net) http://www.primenet.com/~greear
> Author of ScryMUD: mud.primenet.com 4444
> MUD-Dev: Advancing an unrealised future.
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