[MUD-Dev] Re: Multi-Server games

Jo Dillon emily at thelonious.new.ox.ac.uk
Thu Jun 25 06:42:55 New Zealand Standard Time 1998


Doesn't work too well if you're walking along a road between two countries ;)
Weird forces are no problem if you're teleporting but being blasted into
your constituent atoms just because you're walking over a bridge or
through a valley might not go down to well. It would make dealing with
consistency issues a bit easier though...I might use something along those
lines if someone's teleporting from one node to another.

Ben Greear (greear at cyberhighway.net) spake thusly:
> 
> On Wed, 24 Jun 1998, Jo Dillon wrote:
> 
> >   I haven't decided what to do if a server fails halfway through a transfer
> > yet; I'll probably have some system for recursive transfers which I'll
> 
> I'd go for a different kind of atomic:  "A strange force of neither man
> nor beast has disturbed the ether..  Your very atoms spread across the
> cosmos into infinity.."
> [click]
> 
> 
> Travel is dangerous!
> 
> 
> Ben Greear (greear at cyberhighway.net)  http://www.primenet.com/~greear 
> Author of ScryMUD:  mud.primenet.com 4444
> http://www.primenet.com/~greear/ScryMUD/scry.html
> 
> 
> 
> -- 
> MUD-Dev: Advancing an unrealised future.




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