[MUD-Dev] Re: You think users won't number crunch and statistise your MUD?
K.L.Lo-94 at student.lboro.ac.uk
Tue Jun 30 13:57:37 New Zealand Standard Time 1998
On Mon, 29 Jun 1998, J C Lawrence wrote:
> Have a look at:
> It really doesn't matter if you are numberless or not...
Quite. Take a peek at hints/solutions/walkthrus for convention computer
games and some of the more thorough ones *will* stick a number on anything
that is worth including.
A poor example that comes to mind is Wastelands. (like Mike Sellers sez,
definitely worth a look, if you have a couple of days spare.) There are
some numbers in the game for the usual attribs/skills but weapons are not
given a blatant rating. When I picked up the faq, I found *formulae* for
weapon damage as opposed to just a simple 1 to 10 rating.
As long as punters know they're playing on a system which is itself
finite, they will try to break it down into numbers. Take a look at
gambling, insurance and various other financial trades with a little bit
of odds mucked in.
| Ling Lo of Remora (Top Banana)
_O_O_ Elec Eng Dept, Loughborough University, UK. kllo at iee.org
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