[MUD-Dev] Re: Unix is a mud (Re: Ugh, IS Diablo a mud?)

Adam J. Thornton adam at phoenix.Princeton.EDU
Mon Sep 28 19:07:56 New Zealand Daylight Time 1998

On Mon, Sep 28, 1998 at 01:09:41PM -0700, J C Lawrence wrote:
> Going back about 10 years there was a project to do a shell script
> (csh!) based adventure game under *nix where rooms were directories,
> exits were symlinks between directories, objects were files, room
> descriptions and the like were .desc files in each directory,
> special features in rooms and objects were local shell scripts with
> standardised names, and all the basic movement commands were
> suitably aliased to `cd`.  The world was inherently persistant with
> no explicit save semantics (of course), and starting a new game
> meant un tarballing the tree into a new directory.  No, I don't know
> how far it got other than the fact that they got something of a game
> established.  Yes, it did work.

Advsh, you mean?

It's cute, but really annoying.

adam at princeton.edu 
"There's a border to somewhere waiting, and a tank full of time." - J. Steinman

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