[MUD-Dev] Re: Storytelling vs. Simulationist (Was Re: Room de scriptions)
jwilson at rochester.rr.com
Sat Oct 3 13:29:38 New Zealand Daylight Time 1998
On Sat, 03 Oct 1998, Koster, Raph wrote:
>Missed this the first time around--but in any case--there's no question
>that you can get by with less admins. There are MANY systems out there
>for story generation and quest management... just damn few are in muds.
>Plenty of "quest engines" and "storytelling engines" have been
>designed--heck, I've designed three myself.
can you give some details?
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