[MUD-Dev] Re: Marian's Tailor vs. Psychopaths

Koster Koster
Tue Oct 6 13:20:38 New Zealand Daylight Time 1998


> -----Original Message-----
> From: Benjamin D. Wiechel [mailto:strycher at toast.net]
> Sent: Tuesday, October 06, 1998 12:53 PM
> To: mud-dev at kanga.nu
> Subject: [MUD-Dev] Re: Marian's Tailor vs. Psychopaths 
> 
> I really think that in an environment where the mortals are faced with
a
> disparate number of sociopathic people, be it via role playing or
teenage male
> hormones, they will solve the problem on their own without any 
> necessary regulation by code or by immortals.
> In an environment as described above, there is a reasonable 
> probability that some of the player base may opt to simply leave,
and/or create new
> characters. This does not solve the problem, and instead perpetuates
it. 

I used to think as you do... but... Based on UO's experience, they won't
solve it; just reduce it somewhat, burn out on trying to keep the
sociopaths back, and eventually give up... They also only tend to try if
there is something in the world that they see as worth fighting
for--meanng, a building or business. So we get people volunteering to do
this with the City of Oasis, and with the player-run taverns... but not
for just general policing of a stretch of road.

-Raph




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