[MUD-Dev] Re: Terrain/Landmass & GIF/BMP
cg at ami-cg.GraySage.Edmonton.AB.CA
Thu Oct 8 08:08:42 New Zealand Daylight Time 1998
>The basics of fractal terrain generation are quite simple and can be
>contrived by just about anyone. Think "subdivision" and "recursion" and
>you're home free. What you do is that you start out with an empty
>matrix and initialize its corners to a random height. Then call the
>recursive subdivide procedure on the matrix, which will compute the
>average heights, plot them into the matrix and then call itself
>recursively on the four subsquares (there are many variations on this).
Yep. And, if you want your world to be a torus (wrapping around in both
directions), just start the four corners at the same value (like 0), and
it will work out.
Chris Gray cg at ami-cg.GraySage.Edmonton.AB.CA
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